Ultimate Cam

Features:

  • Press a configurable key (default: Tab) to enter or exit 1st person view (like Peep Cam).
  • Press a configurable key (default: Space) to jump around while in 1st person view.
  • When in 1st person view click on a attraction to ride it (like Coaster Cam).
  • While riding click (left mouse button) on the attraction again to change seat.
  • While riding do a right click to exit the attraction.
  • When in 1st person view click on a Peep to ghost it (like Guest Cam).
  • Full esc key support.
  • Configurable walking speed, viewing distance, FoV, ...
  • Hide user interface while in 1st person view.

Changelog:

Warning: This Changelog doesn't include bugfixes. For a full log see GitHub.

  • v4.0:

    • Remove experimental settings.
    • Implement walk on everything.
    • Recover when falling through the map.
    • Implement swimming.
    • Adjust sitting height for Parkitect Alpha 5.
  • v3.6:

    • Fix standup height.
  • v3.5:

    • Add head (what sounds like nothing special is a really big change under the hood).
  • v3.4:

    • Bugfix release.
  • v3.3:

    • Experimental: Add Tunnel mode.
    • Add air resistance.
  • v3.2:

    • Move jetpack to stable.
  • v3.1:

    • Bugfix release.
  • v3.0:

    • New crosshair.
    • Stand up in direction of chair.
    • Include Guest Cam.
  • v2.6:

    • More fading.
    • Faster fading.
    • Be able to sit on chairs.
  • v2.5:

    • Bugfix release.
  • v2.4:

    • Follow seats in the games order (instead of random).
    • Better input handling.
    • Update for Parkitect Alpha 4.
  • v2.3:

    • Added crosshair (configurable).
  • v2.2:

    • First working ParkitectNexus release, thanks to JohnFK.
    • Full changelog at GitHub.

Old download location: parkitectnexus.com/forum/3/o...timate-cam

Donate


tim-the-nerd
08 September 2017, 02:18

Update this mod?


adventure
26 August 2017, 02:29

[17-08-26 12:27:47] Info: Compiling Ultimate Cam to bin/build-170826122747983.dll... [17-08-26 12:27:47] Info: Compiling from UltimateCam.csproj. [17-08-26 12:27:47] Info: Resolved assembly reference Assembly-CSharp to c:/program files (x86)/steam\SteamApps\common\Parkitect\Parkitect_Data\Managed\Assembly-CSharp.dll [17-08-26 12:27:47] Info: Resolved assembly reference System to System.dll [17-08-26 12:27:47] Info: Resolved assembly reference UnityEngine to c:/program files (x86)/steam\SteamApps\common\Parkitect\Parkitect_Data\Managed\UnityEngine.dll [17-08-26 12:27:47] Info: Resolved assembly reference UnityEngine.UI to c:/program files (x86)/steam\SteamApps\common\Parkitect\Parkitect_Data\Managed\UnityEngine.UI.dll [17-08-26 12:27:47] Info: IGNORING assembly reference [email protected] [17-08-26 12:27:47] Info: Source files: Properties\AssemblyInfo.cs, API\UltimateCam.cs, Internal\UltimateConfigScreen.cs, Internal\UltimateCross.cs, Internal\UltimateFader.cs, Internal\UltimateMain.cs, Internal\UltimateMouse.cs, API\UltimateSettings.cs, Internal\UltimateController.cs from C:\Users\hayra\OneDrive\Documents\Parkitect\pnmods\[email protected]. [17-08-26 12:27:47] Info: Compile using compiler version v3.5. [17-08-26 12:27:48] Error: CS0266: 69:36: Cannot implicitly convert type 'IMouseSelectable' to 'SerializedMonoBehaviour'. An explicit conversion exists (are you missing a cast?) in c:\Users\hayra\OneDrive\Documents\Parkitect\pnmods\[email protected]\API\UltimateCam.cs [17-08-26 12:27:48] Error: CS0618: 53:4: 'UnityEngine.Camera.hdr' is obsolete: 'use Camera.allowHDR instead.' in c:\Users\hayra\OneDrive\Documents\Parkitect\pnmods\[email protected]\Internal\UltimateController.cs [17-08-26 12:27:48] Error: CS0618: 85:11: 'UnityEngine.Transform.FindChild(string)' is obsolete: 'FindChild has been deprecated. Use Find instead (UnityUpgradable) -> Find([mscorlib] System.String)' in c:\Users\hayra\OneDrive\Documents\Parkitect\pnmods\[email protected]\Internal\UltimateController.cs this is the compile erro


DjBasA
19 July 2017, 13:55

it lags very hard when walking, when standing still it's fine this doesn't happen with the guest cam mod from luuk.


V10lator
27 September 2016, 08:43

@daniel-solorio Could you send me the mod.lod ( parkitectnexus.com/forum/2/p...and-client ) file?


daniel-solorio
19 September 2016, 22:54

imgur.com/a/HH23n I keep getting this issue.


V10lator
24 August 2016, 05:46

@IBG_Nova Parkitect changed the sound handling with Alpha 4a (see themeparkitect.tumblr.com/post/1483...08-alpha-4 ) which might be the cause of your issue. While I can't promise anything atm I'll look into it soon.


IBG_Nova
20 August 2016, 21:51

@V10lator is there a reason I can only hear the audio out of the right side of my headset when I am in first person? When I go into the normal games camera view it's fine, but in 1st person with your mod I can only hear out of the right ear.


V10lator
14 August 2016, 09:21

@mdean999 Sure, just write a mail to v10lator at myway dot de (or follow the github link and search my email address there). I also have a Skype account but won't write that in here, so just contact me by e-mail for now. ;)

But please note that I can't help you with Visual Studio or anything other related to Windows software.


mdean999
14 August 2016, 06:54

@V10lator Is there a way I could contact you to help me make a mod (build outside of park bounds ;) )


V10lator
08 August 2016, 12:22

Hey guys, just wanted to show you what I'm currently working on: youtu.be/usFF8bMzUcw

As you might notice this is a big collision detection rework. Beside "walking on everything" it will also allow you to go through tunnels.

//EDIT: Codes are getting better! New preview: youtu.be/aFIV4KPbDTU (please note that this video was recoded while I was debugging the codes, so just ignore that "weird cross" under my feet ;))