Flat Ride Animator Edit this page on GitHub


The flat Ride Animator exist out of motors and phases. Each motor have certain events that are used in the different phases. When the animation starts it will run all events that are in the first phase, when all events are done in the current phase it will go to the next.

Rotator

The rotator is motor that let you rotate specific parts of the flat Ride.

Events

StartRotator

This will start a rotator and is done when the rotator reaches his max Speed. The time it will take depends on the accelerations speed.

SpinRotator

This will spin the rotator and is directly done when you don't use amount of spins. If you us the amount of spins it is done if the amount of spins reached that you set.

Stop rotator

This will stop a rotator and it will reset it to his start position, when it's fully stopped it is done.

Mover

The mover is a motor that let you move certain parts of the flat Ride between two positions.

Events

From-To

This wil move the movers axis from his current position to the to position. This will take the amount of seconds that you selected.

To-From

This wil move the movers axis from his current posistion to the start position. This will take the amount of seconds that you selected.

RotateBetween

The RotateBetween is a motor that let you rotate certain parts o the Flat Ride between two rotations

Events

From-To

This wil rotate the RotateBetweens axis from his current position to the to position. This will take the amount of seconds that you selected.

To-From

This wil move the movers axis from his current posistion to the start position. This will take the amount of seconds that you selected.

MultiplyRotation

The MultiplyRotations is a motor that makes it possible to copy a localRotation and paste it to other transforms.

Events

ApplyRotations

This will apply the copy and pasting

Single Events

Wait for Sec

This effect is done when the time reached that you selected. It will count from the start of the phase