Peep Cam


Intro

Walk in your own park!

Usage

  • Press TAB to spawn at your cursor location
  • Press C to toggle UI

If you like my work, consider a donation

Changelog

v1.1

  • Fixed bug where you would fall through the ground

v1.0

  • Release

JopGamerNL
23 April 2017, 06:52

he luuk holleman. ik was die gene (GAMETVNL) die aan je vroeg of je nl was. je zij ja en dus kan ik ook nl tegen je praten. deze mod is echt goed, alleen kan je de snelheid van het lopen aanpassen en zorgen dat je ook door een tunnel van je pad ondergronds kan lopen veel suc6 met je mod en de mods die gaan komen ;D


Fervantpigeon12
09 January 2017, 22:06

I cant install it and cant enable it plz help the enable button wont let me click it


Arkelia
19 November 2016, 12:45

Thanks for your mod it's working good! Some details you could improve if you have time to work a bit more on it:

  • Keybinding will stay on default. It's pretty annoying when you play with an azerty keyboard. If it could just take the custom keybinding that would be great.
  • Mouse sensitivity is too strong (I always can lower this on my system, but it would be even better not have to do it ).

daniel-solorio
20 September 2016, 05:05

Can't download anything through the client.


LuukHolleman
02 August 2016, 15:32

@elizabeth-capp press tab again

@garry-hoyt it's lower now


elizabeth-capp
21 July 2016, 11:09

How do you exit the peep cam I always get stuck?


garry-hoyt
20 July 2016, 20:10

You should make the cam a bil lower like at the peoples head


Bilbo1968
19 July 2016, 04:36

is there anyway to change the walking speed?


ZuParadox
05 June 2016, 16:17

I can activate peep cam by pressing TAB but i can't move around... Any ideas? or does it need to be updated?


V10lator
17 May 2016, 16:53

Here's my modified Version of this mod: www.dropbox.com/s/o9zplhu7pny88v4/PeepCam.dll

How to install:

  1. Remove the mod from within the ParkitectNexus client.
  2. Download the PeeCam.dll and put it in your Mods (not pnmods!) folder.

Full changelog:

  • Replaced call to CharacterController.isGrounded with another collision detection mechanism (should fix falling through the ground).
  • Added a method for unstucking in case player falls through the ground / from the edge of the map.
  • Lowered camera height to be better in line with peep heads.
  • Changed / added various minor things (just for me to get back into C#).
  • Fixed jump key (hardcoded to space right now).
  • Fixed Esc key handling.

Known bugs:

  • Unstucking mechanism sometimes kicks in when going a underground route, bringing you back to the surface. Most likely related with:
  • Falling through the ground in low FPS areas (but you get unstucked, so it's annoying but no game breaker).